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Fantasy Food Tower

Deep Dive Studios

  • System design. Designed log in, guest, task, milestone and collection system.

  • UX design. Designed the UX flow for the listed systems in Adobe XD

  • UI design. Create the wireframe of the systems in Adobe XD

  • Game economy. Contributed to the shop system and figuring out the cost.

  • Data driven game design. Created data sheets in Excel for the power ups and obstacles in the game

Summary

I was with the team from conceptualization to the gold master stage. I was tasked with designing the systems outside of the game play.

Genre: Match 3

Platform: Mobile

Release date: 2023

Link to the website

FFT_UI

Screens that I worked on

UI/UX explanation

Recipe book

The recipe book is a collection of food item that the player learn while playing. 

Challenges faced

- Needed to let the player know how it could be learnt

- The icons need to show the different states (Locked/Available via quest/ Unlocked)

UI/UX explanation

Collection

Screenshot_20240104_132707_Fantasy_Food_Tower.jpg

The collection was a place for players to view their unlockables.

Challenges faced

- Needed to have a sorting system that was intuitive 

- It has to be scalable

- The tab system was used such that the information is in one location

Project summary

Fantasy Food Tower is a match-3 restaurant decoration mobile game. It is similar to Homescapes, where players can complete a level to earn stars and complete quests.

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