
Fantasy Food Tower
Deep Dive Studios
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System design. Designed log in, guest, task, milestone and collection system.
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UX design. Designed the UX flow for the listed systems in Adobe XD
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UI design. Create the wireframe of the systems in Adobe XD
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Game economy. Contributed to the shop system and figuring out the cost.
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Data driven game design. Created data sheets in Excel for the power ups and obstacles in the game
Summary
I was with the team from conceptualization to the gold master stage. I was tasked with designing the systems outside of the game play.
Screens that I worked on






UI/UX explanation
Recipe book

The recipe book is a collection of food item that the player learn while playing.
Challenges faced
- Needed to let the player know how it could be learnt
- The icons need to show the different states (Locked/Available via quest/ Unlocked)
UI/UX explanation
Collection

The collection was a place for players to view their unlockables.
Challenges faced
- Needed to have a sorting system that was intuitive
- It has to be scalable
- The tab system was used such that the information is in one location
Project summary
Fantasy Food Tower is a match-3 restaurant decoration mobile game. It is similar to Homescapes, where players can complete a level to earn stars and complete quests.