
Hirogami
Bandai Namco Studios Singapore
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Mockup and prototype. Improved on the final version of the UI that will be shipped with the game.
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Ensured controller compatibility. The game can be played with a controller and its reflected via the different states of the UI elements.
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QA reporting. Did multiple play through to find and report bugs with the reproduction steps and gifs.
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Fixing QA bugs. Learnt to use existing systems to fix several level-related and UI bugs.
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Level design. Helped to fix some level design bugs and suggested various areas to smooth out the gameplay
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Worked in a small team. Worked closely with the design and tech team.
Summary
I was brought on board as an additional pair of eyes and hands to help out the team for the last stretch. My tasks ranged from UI/UX design to QA testing to bug fixing and other miscellaneous tasks.
Figma showcase
UI/UX explanation
Journal

A screen showing the different forms that the player can change into.

A screen showing the collected items.

A screen showing these specific items.

A screen showing the different forms that the player can change into.
The journal is used to show the player's information.
Challenges faced
- Needed to have enough space for localization
- Workable for both controller and keyboard and mouse
- Required reusable elements
UI/UX explanation
Options




The options menu for the game.
Challenges faced
- Format for the different type of options
- Filling up the empty space
- Created different button designs
Project summary
Hirogami is a 3D action platformer inspired by the ancient Japanese art of origami (paper folding). Everything you encounter has been crafted to convey the physical, often fragile, natural world of paper, amidst a story interwoven with threads of wistful intrigue.





