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Miscellaneous

LevelDesign_Disarmed

Level Design

Disarmed

 

Completed solo project

The task was to create a multi-room level.

 

I set out to design this level with two goals in mind. Firstly, the player should always know their objective. Secondly, the player should always be aware of the number of enemies. All the assets were free from the store.

I have chosen to use lights to guide the player and utilized the matinee to give the player an eagle's eye view of the level. Thus, allowing the player to strategize. 

UI_Miro

User interface/User experience Design

Game analysis

 

Completed solo project

This document contains the research that I have done on several hyper-casual games and PVP games for UI/UX.

 

This analysis details my observation of the different games' UI & UX. It also contains notes on the wireframes as I broke down the various screens.

Through this, I have learned and refined my research and analysis process.

Unreal Engine 4 

Lamitak Homes

Lead Developer

Lamitak Homes is an interactive platform to visualize the interior design of a house. It is a networking UE4 project that utilizes two computers. I was in charge of creating and maintaining the program upon receiving the UI design. 

Puteri Cove Residences

Software Developer

Puteri Cove Residences is a mobile application. The application is much like a pocket showroom. Being one of the few developers on this project, I was in charge of implementing the UI and creating the back-end system.  

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